Quoted Producer Wada Kazuhisa Talks Persona 4 Revival – Rebuilding Inaba, Reworking Combat, and Keeping the Heart of the Original Intact by Ralph (gamerbraves.com)
Dungeon design also saw a significant overhaul. 'Regarding the dungeons, we’ve mainly decided to make the whole dungeon-playing experience a lot less stressful, that’s one part we decided to do. We also wanted to update the graphics to make it much more immersive,' Wada said.

Gamer Braves conducted an interesting interview with Wada Kazuhisa, who is producer of the upcoming Persona 4 Revival. Long-time NLJ readers may know that I am a Persona 4 fan, although I am not particularly excited for what would be my third version of P4 (I had the original several years before Golden came out). But that aside, were I to recommend one change beyond fancy new graphics and some quality of life improvements, I would recommend fixing the difficulty curve in Persona 4 and Golden. In my humble opinion, the difficulty curve in the otherwise great Persona 4 Golden was broken such that the game became easier as one progressed, and particularly easy in the end-game, in part because the player’s party grows in strength more dramatically than the enemies. I will note that I played both Persona 4 and Persona 4 Golden on Hard (not the two higher difficulties). With that being noted, I am not sure I am on the same wavelength as Mr. Kazuhisa when he says that he is working on making the dungeons “less stressful.” I cleared every dungeon after Kanji’s (the second) in one go, making more time to enjoy the daily life sections.