I have not had much time to post new articles (long or short lately), but let us get the last full week of September off to a good start with a new edition of the Pook-Emu Bee.

1 | Linux 7.3 Adds Support For Victrix Pro BFG & Azeron Controllers (Michael Larabel for Phoronix. Sep. 20, 2026.)
I have questions here. First, why is that controller $269? Second, why does it look like a hand with six fingers? I can’t weigh in on the new Linux support until those threshold questions are answered.

2 | Jane Austen’s 8-Bit Adventure Switch Review (Game Slush Pile. Sep. 19, 2026.)
The review makes it sound uninspiring. But what if you tried playing it with the “hand” controller? (See above.)

3 | NYC judge fails to take bite out of crime after repeat offender chomps on cop (Tina Moore for the New York Post. Sep. 19, 2026.)
I understand that the pro-crime judge is reluctant to remand anyone to custody, but what if we compromised and all agreed to send him to the pound?

4 | Hyperlocal New York City publications are having a moment (Hannah Frishberg for Gothamist. Sep. 17, 2026.)
I added a few of these to my feed collection. We’ll see if there are any Pook-Emu Bee links to be had.

5 | Judge Strikes Down Controversial Rule Changes Benefitting Embattled Brooklyn Party Boss (The City Repoter (via The Haitian Times). Sep. 17, 2026.)
Call me a romantic but I’m not counting out the possibility that Frank Seddio still has some magic left (see link 9 in Pook-Emu Bee 08-27-26). There are some notable contextual omissions in this ostensibly straightforward news report, but I choose to stick with the Seddio jokes.

6 | NYC ‘animal lover’ accused of stealing beloved bodega cat furiously claims she was unfairly arrested (Georgett Roberts and Jorge Fitz-Gibbon for the New York Post. Sep. 16, 2026.)
Pro-tip: If your position is that you are just a cat lover who genuinely thought the cat was a stray, try to avoid repeatedly referring to the cat you claim you thought you were rescuing as the “f—ing cat.”

7 | AOC Blasts Patriots Owner Robert Kraft for ‘Censoring’ Macklemore from Criticizing Israel (Dylan Gwinn for the New York Post. Sep. 16, 2026.)
Strange. Here I thought the Congresswoman was a big fan of Israel-related boycotts.

8 | After Landmarks Review, Hotel Bossert Moves Ahead With Reno, Ritz-Carlton (Anna Bradley-Smith for Brownstoner. Sep. 16, 2026.)
It sounds like the new owners are working in good faith to maintain the landmark while getting it up and running again. I approve.

9 | Who Is feeding the sudden panic about AI? (Issues & Insights. Sep. 15, 2026.)
The big AI companies and their lobbyists (both of the witting and unwitting variety). I try to be a reality-based AI critic as I fight to keep the scrapers from crashing my sites (preventing stealing my stuff is nice but sometimes you have to focus on the practical wins). That leads us to a fitting final link…

10 | Daily News Stuff 20 September 2026 (Pixy Misa at Ambient Irony. Sep. 20, 2026.)
The replies to excerpts from AI safety conversations have gotten unbelievable made me laugh and reminded me of how my friend was able to make himself look smart in front of friends and colleagues by sharing my 2021 election wisdom that, notwithstanding the polls, there was in fact no scenario wherein Andrew Yang would become Mayor of New York City.

Is it safe to say the daily Pook-Emu Bee links are “daily” again with three posts in a row?

The window of a washing machine with white foam from laundry detergent visible inside.
I did laundry yesterday evening.

1 – Video Game Accounts Can Be Inherited, Chinese Court Rules (Li Xin for Sixth Tone. August 6, 2026.)

The game account inheritance news from China you have been waiting for.

2 – Switch 2 Surpasses 23 Million Units As Nintendo Claims Sales Remain “Solid” (Ollie Reynolds for Nintendo Life. August 6, 2026.)

While I do not plan to contribute to Switch 2’s sales (as much as I’d like to play the upcoming new Fire Emblem), it looks like it is on a promising start to breaking some of Switch 1’s sales records.

3 – Mamdani Backs Squatters’ Rights in Video Demonizing ‘Billionaire’ Jewish ‘Slumlord’ (Ira Stoll for The Washington Free Beacon. August 6, 2026.)

The theater kids are running amok, but I for one am thankful that they are not (yet) performing musicals.

4 – NY lawmakers want to bring back sex-fueled bathhouses — 40 years after ban during AIDS crisis (Carl Campanile and Hannah Fierick for the New York Post. August 5, 2026.)

Count me in favor of maintaining New York City’s laws against commercial orgy establishments, regardless of who or what they may seek to cater to.

5 – Sanders on Objections to Piker Over 9/11 Comments: I Object to Taking AIPAC Money, I Choose Piker Over Carville (Ian Hanchett for Breitbart. August 4, 2026.)

I could note the obvious about defending the not-subtle 9/11 fan or the pathological obsession with AIPAC. But that would be boring. I’m here to present the take others would miss. Both CNN and Bernie Sanders forgot that Bernie Sanders is not a Democrat (except when he is running for President, of course). Wait… did he just foreshadow a 2028 run?

6 – Tell Us What Kind Of Coffee Your Church Serves And We’ll Tell You What Denomination You Are (The Babylon Bee. August 4, 2026.)

7. Tim Hortons — Oh no, you’re not at a Church… you’re in Canada!: Abort, abort!

I’ll have The Babylon Bee that there was a Tim Hortons on Court Street just across from Borough Hall. Of course, that Tim Hortons did not last. So the joke works in 2026 (from my perspective, at least).

7 – The Premium Mediocre Life of Maya Millennial (Venkat for Ribbonfarm. August 17, 2017.) (HT Espressio Shots.)

This 2017 look at the downwardly mobile urban millennial mindset is interesting in some respects, but deficient in its resistance to examining the role of social media usage. But more importantly, I was heartened to have been unable to follow most of her cultural references despite being a millennial.

8. Elon Musk Launches ‘X Money’ Financial Services Platform to Replace Banks (Lucas Nolan for Breitbart. July 28, 2026.)

I think I’ll stick with my non-social media bank set-up.

9. Ukrainian Drone Attacks Lead Moscow to Revive Idea of Buffer Zone in Border Areas (Paul Goble for Jamestown. July 28, 2026.)

In response to Ukrainian drone strikes targeting infrastructure ever deeper into the Russian Federation, Russian Press Secretary Dmitry Peskov revived the idea of creating a buffer zone in Russian regions lying along the Ukrainian border and in Russian-occupied regions of Ukraine on the other side

I have this strange thought that there’s something else the Russian government could try, or perhaps stop trying, to reduce the number of drone strikes coming from Ukraine.

Today is June 1. It is also Monday. With that, I present our first-ever collection of June Pook-Emu Bee links after a brief photography interlude.

Photograph of the Staten Island Ferry behind a sail boat in the East River, taken from Valentino Pier in Red Hook, Brooklyn.
I took this photo on Sunday, May 31, 2026, from Valentino Pier in Red Hook, Brooklyn. The orange boat in the background is the iconic Staten Island Ferry (en route to Staten Island from Manhattan).

1. Wikipedia editors plot strike and banner sabotage after Wikimedia layoffs (Carly Page for The Register. May 30, 2026.)

HT to and quote from Ambient Irony: “Wikipedia editors are threatening a global strike where they’ll stop airbrushing history.” I chuckled.

2. Mamdani wants to remove former Mayor Ed Koch’s name from iconic NYC bridge — but critics say hands off ( Jordan Donegan and Carl Campanile for the New York Post. June 1, 2026.)

Let’s not. But beyond my incisive take, you can enjoy some of my photographs and writing about the Queensboro Bridge.

3. Nothing has changed on Instagram; Meta has always read your DMs (Rodrigo Ghedin. May 11, 2026.)

I am 100% confident that Meta has never read my Instagram DMs.

4. The RAMageddon hits home (Rob Fahey for Games Industry.biz. May 29, 2026.)

I wasn’t planning to buy a Steam Deck, so this “hits home” for me less than the dramatic spike in RAM and SSD prices. (Note: I think Steam Deck is cool, I just don’t have a use-case for it that is commensurate to the pre-“RAMageddon” price, much less the current price.) But the Steam Deck price spike is one of the purest examples of the effects of RAMageddon.

5. “You Have 30 Seconds”: United Pilot’s FBI Warning Over Passenger’s Wi-Fi Hotspot Name (Luke Diaz for Simple Flying. May 26, 2026.)

A United Airlines pilot took the situation into their own hands earlier this month after a passenger activated a hotspot with a politically provocative network name. The hotspot name onboard read ‘Free Palestine, F Zionists,’ according to an account of the event posted on Reddit.

“Starting in the 1960s, Palestinian militant groups made commercial aviation one of their primary targets, carrying out a series of hijackings over the decades.” See one historic example I covered on NLJ.

6. Keep messing with the clocks (Kitten. May 30, 2026.)

Permanent DST polls well with the public because people are familiar with early sunsets but not with late sunrises, and they aren’t smart enough to realize you have to pick one. They don’t actually like DST; they like summer. Setting the clocks forward all year long doesn’t give you an endless summer, just miserably dark winter mornings. People haven’t thought it through and would hate it in practice.

Seconded.

7. 17Studio and the Degradation of the Nintendo eShop (Game Slush Pile. May 31, 2026.)

Do people actually buy these AI slop games? That would be bleaker than the fact they exist.

 

Today is Friday, May 29, 2026. Because it is a day ending in -day that is not Saturday, it is time for our daily Pook-Emu Bee links. There will be no Pook-Emu Bee tomorrow, but you will find even more links in The Newsletter Leaf Journal. I usually do not publish links on Sunday, but maybe I will surprise everyone. In any event, Pook-Emu Bee will be back on Monday. By the way, do you know what the people are saying about Pook-Emu Bee?

Photo of a sign for CARROLL GARDENS PLUMBING SUPPLY LLC on a brick wall. Under the name and logo, we see the next "WE'RE LIKE FAMILY... ONLY NICER"
I took this photo on May 28, 2026. You will never guess which Brooklyn neighborhood this is in. Like Carroll Gardens Plumbing Supply, Pook-Emu Bee is just like family… only nicer. They say no one is nicer, in fact.

1. SiteGround’s Icky Approach to AI in WordPress 7.0 (Rhys Wynne. May 27, 2026.)

Say what one will but automatically adding your commercial AI plugin to your customers’ websites is a tremendous way to make those install numbers go up. No no, you’re very welcome.

2. Spill sends 550,000 gallons of wastewater into Guadalupe River (Ricardo Delgado for San Antonio Express News. May 28, 2026.)

That sounds subpar. There are easier ways to recreate Newton Creek.

3. Revisiting Shawn Kemp for Vin Baker (Harlan Schreiber at Hoops Analyst. May 25, 2026.)

I agree that Milwaukee, the team that ended this three-way trade without Messrs. Kemp or Baker, won (see my article on the 2000-01 Bucks). But the Sonics got even in 2002-03 when they acquired Ray Allen from Milwaukee in return for half a season of an over-the-hill Gary Payton. Of course, the Sonics didn’t end up making much of having a near-prime Ray Allen for the better part of the 2000s, so I suppose no one won in the end.

4. Switch off autoplay on streaming services (Practical Betterments. May 25, 2026.)

I will confess there have been times when I watched that extra episode of an anime on Crunchyroll at 2:00 AM because of autoplay. Not recently, however. I’m way behind. (This is good advice, all jokes aside.)

5. Minesweeper Classic Switch Review (Game Slush Pile. May 22, 2026.)

Please do not spend $5 for a remake of vanilla Minesweeper on Switch. Switch is not really for vanilla Minesweeper unless you install LineageOS on your Switch. In that case, do install Simon Tatham’s Puzzles from F-Droid and enjoy the great classic Minesweeper implementation.

6. A 24-Team College Football Playoff Solves a Problem That Doesn’t Exist (Michael Bryan. May 21, 2026.)

If you have a four team playoff, there will be controversy regarding the 5th and 6th teams. If you have a 12-team playoff, there will be controversy about the 13th and 14th times. So on and so forth. You just push the problem further down the ladder. Funny enough, there were not too many dramatic controversies in the single championship game BCS era (the Oklahoma-LSU-USC mess of 2003 being the notable exception). Maybe they had it right before the playoff!

7. I Didn’t Even Know American Wisteria Was A Thing (Athena Scalzi at Whatever. May 12, 2026.)

But now you do.

I am a bit late on today’s Pook-Emu Bee links, but the links are better late than never.

1. Ghost CMS SQL injection flaw exploited in large-scale ClickFix campaign (Bill Toulas for Bleeping Computer. May 24, 2026.)

PSA for those of your running Ghost. Not WordPress, for once. Winning over here.

2. Former Nintendo exec confirms NES and SNES Classics were made to sustain the company’s business during Wii U’s dark days (Brian at Nintendo Everything. May 23, 2026.)

I had taken it for granted that the Wii U’s robust virtual console lineup was a response to the fact that no one bought the Wii U.

3. Japanese voice actress Kana Hanazawa literally ate her audition script to get her role in the 2010 Book Girl anime movie (Carlos “Zoto” Zotomayor for at Automation West. May 25, 2026.)

Talk about being in character (I never saw “Book Girl”)

4. Dungeon Minesweeper Switch Review (Game Slush Pile. October 30, 2025.)

That looks like a clever Minesweeper take. I have a Minesweeper article I started in 2024 and never finished. I should get back on that.

5. Massie Doesn’t Rule Out 2028 Presidential Run (Pam Key for Breitbart. May 24, 2026.)

In related news: I’m not ruling out running for the Nobel Prize in Physiology or Medicine in 2028.

6. Whoever holds your dream gets to take it away (Herbert Lui. May 24, 2026.)

This is one reason I’m hedging on the plan I described in response to link 5.

7. Wilt Chamberlain would be transcendent in today’s NBA as we watch the rebirth of the big man (Shamus Clancy. May 19, 2026.)

I’m inclined to agree that Wilt Chamberlain would be a great player in any era. But you can’t extrapolate from his 1960s stats like Mr. Clancy does when he writes:

After San Antonio’s Victor Wembanyama pulled off a Wilt-esque 41-point, 24-rebound, three-assist, three-block performance in the Spurs’ Game 1 win in the Western Conference Finals on Monday evening, it just felt apt to recontextualize Chamberlain as a whole making stat lines like that a nightly occurrence.

As I demonstrated in a recent article, the pace of play was extraordinarily high when Chamberlain had his highest scoring seasons. Moreover, Chamberlain’s offensive repertoire, which was arguably dated when his career wound down in the 1970s, would not be effective today (the same could be said of trying to translate step-back three pointers to Chamberlain’s era). But had Chamberlain been an up-and-coming prospect in the 2000s or 2010s instead of 1950s, there is no doubt he would have developed differently.

Quoted Installing Android on the Nintendo Switch by Max Glenister (blog.omgmog.net)
Installing Android on it turned out to be fairly well-documented. There are a few different options for the Switch - the Switchroot project maintains Android 10 and 11 builds alongside Linux images (Ubuntu, Fedora), and LineageOS now has official support going up to Android 15.

I had seen on the LineageOS website that the LineageOS project supports a couple of different Nintendo Switch models. While I have run LineageOS on phones and tablets, I will stick to Nintendo’s stock OS on the Switch. But I was curious about how LineageOS would run on a Switch, which made me read Max Glenister’s article on Installing Android on the Nintendo Switch with interest. To be sure, his article has interesting notes about installing LineageOS 22 on the Switch and how it performs. But I am sharing his article because it noted that “the Switchroot project maintains Android 10 and 11 builds alongside Linux images (Ubuntu, Fedora), and LineageOS now has official support going uip to Android 15.” I followed the link and saw that the Switchroot project also supports Lakka, which is a sort of Retro Arch-based OS. That would be an interesting option for a Switch that is being used only for games.

Another day ending in -day (that isn’t Saturday) means it is time for another edition of Pook-Emu Bee links.

1. Astonishing Find in the Czech Republic: Hikers Discover a 3.7 Kilogram Serbian/Bosnian Gold Treasure (Leman Altuntas for Arkeonews. April 8, 2026.)

While the current market valuation is primarily based on the intrinsic value of the gold, the historical significance of the discovery is expected to be far greater. Under Czech law, the fortunate hikers who stumbled upon this treasure may be entitled to a reward of up to 10% of its value.

2. The New York Times, Ladies and Gentlemen (Andrew Stiles for The Washington Free Beacon. April 8, 2026.)

The Times issued a correction after a headline in the print edition incorrectly referred to NATO as the ‘North American Treaty Organization.; The error prompted references to a 2016 Times profile of former Obama guru Ben Rhodes, in which he touted his ability to manipulate journalists who ‘literally know nothing’ about the subjects they cover.

3. People are licking Nintendo Switch game cartridges again after Japanese user compares taste to sakura buds (Carlos “Zoto” Zotomayor for Automation West. April 8, 2026.)

Maybe the internet was a mistake: Nippon edition.

4. Moto returns to the tablet space with the mid-range Moto Pad (2026) (Brad Linder at Liliputing. April 8, 2026.)

I’m still curious whether any future Motorola tablets will support GrapheneOS.

5. Gershwin on GhostBSD: A Retro Future Built on GNUstep (The Axis of Bozz. April 4, 2026.)

I should try a BSD at some point but there are already many things on my “to-do” list.

6. Delta Chat: Zero metadata, group descriptions, native audio/video calls and much more! (Delta Chat Blog. March 31, 2026.)

Native voice/video calls is a significant addition. But I am waiting for the return of markdown support.

7. Tulips・チューリップ (Daniel Sofer at Hermosawave Photography. April 4, 2026.)

It looks sunny outside so I present you with pretty tulips.

8. The Dead End Sign in Red Hook, Brooklyn (Nicholas A. Ferrell at The New Leaf Journal. April 8, 2021.)

Talk about a “this day in history five years ago” punctuation mark.

I just published my thoughts on chapter 2 of Tokyo Mirage Sessions. I also played through the intermission between chapters 2 and 3, so I will offer some brief takes on what I saw and did.

  • A new area opens up in the over-world in the second intermission: Harajuku. The main highlight besides new side-quests and places to eat is a shop where you can buy costumes for the characters. Thus far, the costumes are all performance outfits for Tsubasa, Kiria, and Touma that appeared in the main story or side-stories.
  • I tackled Touma’s second side story. The plot is silly: Touma wants to learn how to better appeal to women for a new acting role. With Itsuki’s help, he tries approaching young women in Harajuku and asking for their numbers. Touma is not “good” at it but as Itsuki, you have the choice to struggle along with Touma or offer the “Chad” line. I chose the “Chad” lines. Echoes of the funny choices in Persona 4. I enjoyed this one: Good for both Itsuki and Touma.
  • Next, I took on Maiko’s side story. Maiko has a hangover. Tiki can make a hangover remedy, but she needs ingredients. Where are these ingredients? In the prologue dungeon. Getting the ingredients meant wandering through the dungeon looking for items on the ground. I have now had to return to the prologue dungeon multiple times for quests. Walking around a mostly-linear dungeon with hilariously under-powered enemies looking for three shiny spots on the ground does not make for riveting game-play. The story ends with Kiria lecturing Itsuki about everything Maiko does for the party. Boring.
  • The final side story was Tsubasa’s. Tsubasa has her first meet-and-greet coming up. She is nervous about interacting with her fans. Itsuki suggests she go out in front of the train station and hand out cards for her meet-and-greet. Tsubasa struggles at first but gradually improves as she follows Itsuki’s advice. Tsubasa came off better here than she has in many of her main story scenes, but the set-up was too similar to Touma’s side-story and less funny. With that being said, the scene with Itsuki and Tsubasa after her successful meet-and-greet is adorable and on the whole it is nice to see Itsuki and Tsubasa have what comes off as a natural interaction.
  • I completed a couple of additional quests, one of which was an over-world fetch quest (not fun but the hints made it non-painful).
  • Tiki introduced some side story in the training dungeon (which I have not visited yet), but I decided to put that off until Eleonara formally joins my party, which I assume will happen in chapter 3.

There was a bit more to do in the second intermission than the first. Touma’s second side story was the best thus far and notwithstanding my complaint that Tsubasa’s was too similar to Touma’s in concept, it was decent enough on the whole. The Maiko fetch quest was a little bit annoying (and the pay-off was lacking), but I will count this as a solid enough intermission.

I recently finished chapter 2 of Tokyo Mirage Sessions FE: Encore for the Nintendo Switch. I previously published my thoughts on the prologue, chapter 1, and the first intermission. Continuing with the theme, I now cover chapter 2.

  • The writing continues to be unimpressive when measured up against Fire Emblem: Three Houses, much less one of the modern Persona games. Here Tsubasa has a photo shoot. The shoot is cancelled when she fails to impress the photographer, who it turns out is at the center of the mirage-events in the chapter. The photographer has a past professional relationship with the terribly dressed Ms. Maiko. We resolve things by again helping Tsubasa become more confident. Tsubasa, I should mention, is now an honest-to-goodness idol after her mirage battling at the end of chapter 1 was (admittedly humorously) turned into material for a music video. I get the idea that each chapter will explore a different aspect of being an idol or entertainer (perhaps chapter one was finding a reason and chapter two the confidence to express yourself), but it is not quite delivering.
  • I will admit some of the characters are growing on me a little. Kiria’s side story popped up in a tense moment in the main story. There, I learned that side stories can be pursued during the heat of the main story as if no main story as happening (feels a bit disconnected). Kiria is charming. If only she didn’t dress so weird.
  • Speaking of fashion, I confirmed my suspicion in the climax of the chapter that this was one of the “censored” segments from the Japanese Mirage Sessions (Tsubasa models a weird outfit instead of a swimsuit). The script could have probably been adjusted to better explain Tsubasa’s discomfort modeling while fully clothed, but I wouldn’t have thought of it had I not read about the “censorship” years ago and I don’t think it moves the needle one way or another, so that will be about all I have to say on the subject going forward.
  • The chapter two dungeon was a little bit better than the chapter one dungeon in three respects. Firstly, it felt less claustrophobic. Secondly, it did away with the awful “changing floors and bridging divides by traveling through maid dresses” mechanic. Thirdly, its design felt like it had something to do with the chapter. Unfortunately, it retained many of the flaws of the chapter one dungeon. As I complained in my chapter one review, it is hard to tell different floors in the dungeon, much less different sections of the dungeon, apart. This is fine for dungeons like the one in the prologue (which I described as “Temu Tartarus” (Persona 3 fans will understand)), where each floor has a clear beginning and end. It is not fine when each floor has multiple exits and one must progress and backtrack to unlock new paths. I lost a decent amount of time toward the end trying to find the exit.
  • Kiria joins the player’s party at the end of chapter one. Having a fourth party member makes combat much more enjoyable. One issue in these dungeons (especially once you become lost) is seeing the same enemies over and over. Being able to swap active party members (only two plus Itsuki can be active at once) makes things flow better and opens up different ways to clear enemies. Moreover, it felt like everyone had a role to play in this dungeon (recall I complained that the enemies in dungeon one often left Touma with little to do).
  • I continue to like the mechanic of inheriting skills from weapon mastery (one of the few elements of the game that feels more Fire Emblem than SMT/Persona).
  • The boss battle was a good challenge. Despite playing on Hard, regular enemies never put me in a place of difficulty. But I did have to restart once in the boss battle after getting backed too far into a corner on my first attempt.
  • But my toughest fight was Aya’s side quest. To clear her quest, I had to descend into the Prologue dungeon and fight an enemy. I took the quest when my party was around level 20. I faced off against 4-5 enemies clustered around level 25. I got close enough on my second attempt to try to power through, but I ended up needing seven tries at that low level to have things go my way. Unfortunately, the prize was not worth the effort and I would have been just as well served waiting until I picked up a few extra levels.
  • The “savage” encounters are actually hard, hard enough that I haven’t cleared one since early in chapter one.
  • I encountered my first rare shadows. Similarly to the rare “hand” enemies in Persona, they have very little HP, take very little damage, and are prone to running away. I did managed to defeat two of them.
  • SP management continues to be a non-issue. The multiple check-points in the dungeon make it easy to leave and return to the same place. I often had reason to leave (beyond healing) in order to obtain new weapons for the party. I have not at any point thus far felt like I had to conserve SP.
  • The difficulty contunues to feel balanced save for occasional spikes on “Savage” encounters or the Aya sidequest I noted. I have not felt under-leveled at any point while playing on Hard, and the ease with which the game hands out money and makes it possible to leave the dungeon to heal while generally maintaining your place contributes to the game being not difficult. I have felt no temptation to grind levels. When compared to its inspirations, I would say that it is slightly easier on the whole than the three modern Persona games on Hard. One point I will be watching is the difficulty curve. Persona 4 and 5 became easier in the late game because the growth of the party out-paced the growth in enemy difficulty (this was in my opinion a notable problem for Persona 4 Golden, the original Persona 3 FES had a better difficulty curve than Persona 4/Golden and Persona 5). I am inclined to think Mirage Sessions will be more steady, but we will see.
  • I was introduced to a new character named Eleonora at the end of the chapter, so I suppose my party will be growing to five in chapter 3.

Despite its flaws, I am warming up to Mirage Sessions. The combat is fun and showy and while the writing is not great, I the cast is generally likable (although Tsubasa can be a little grating, which is unfortunate since she is the most important character other than the player). I look forward to seeing what happens in chapter 3 and finding myself lost in another dungeon.

After finishing chapter 1 of Tokyo Mirage Sessions FE: Encore, I learned that there are between-chapter intermissions. The intermission allows you to roam around town, complete side-quests, and train. I continue from where I left off in my chapter 1 review to offer my first intermission impressions.

  • Kiria was added to my party at the end of chapter 1. She had skills ready to be unlocked, so I went to Tiki to do that and to unlock a new sword for Itsuki.
  • I saw that I had a side-quest for Touma, who I opined in my chapter 1 review had been under-utilized. The story cover his training for an audition to play a part in a live action super hero play on a roof. It required me to return to the prologue dungeon (discussed in my prologue review) and defeat five slimes, which are hilariously weak (I noted that regular enemy levels in old dungeons remain constant). This was easy enough and I managed to have Kiria inherit a few skills from her default weapon. I also completed the first errand (it had been unlocked in chapter 1) to find an item in the prologue dungeon. Touma’s story ended with a predictable twist, but it was good enough to give me some hope that we may see some improved character development.
  • After clearing Touma’s side-quest, I received one for Tiki. It began with an easy-to-solve overworld hint gathering exercise (easy to solve if you made a point of exporing the Shibuya area, at least) followed by a return to the chapter 1 dungeon. This was straight-forward enough although I will confess that I barely escaped being wiped out in an unplanned “Savage” enemy encounter. While the regular enemies in the dungeon stay the same level, the Savage enemies were at a higher level (likely based on my level) and did too much damage for me to hang with. I found Tiki’s quest and problem a little bit more engaging than Touma’s, but I would grade both side stories as adequate.
  • I still do not like fighting with the camera in the overworld, but I am beginning to remember where things are well enough to get around better.
  • I do not think there was anything unique to the intermission other than the character side-story segments, but it was a nice change of pace after grinding through the chapter one dungeon and I hope it is the start of some stronger character development going forward.

I have started chapter 2, but I will reserve my thoughts on that until I am finished.

Played Tokyo Mirage Sessions ♯FE: Encore (mobygames.com)

I finished chapter one of Tokyo Mirage Sessions: FE just over three weeks after completing the prologue. I published a short “impressions” post after finishing the prologue (see Tokyo Mirage Sessions FE: Prologue Impressions). Now I will do the same for chapter 1.

  • I continue to be unimpressed with the writing. It is not Fire Emblem: Three Houses caliber, much less Personas 3-5. The game likes to tell us how close Itsuki and Tsubasa are, but they have no “chemistry” whatsoever despite supposedly being childhood friends (separate and apart from Tsubasa’s barely-concealed attraction to Itsuki). But I suppose that they’re practically Chie and Yukiko from Persona 4 compared to Touma (he’s just “there”). It struck me at the end of the chapter that the pop star Kiria Kurono seems to interact more naturally with Itsuki than Tsubasa or Touma despite having only met him 2-3 times (we need to do something about her outfits, however).
  • Barry Goodman is a keeper though. I want to protect him.
  • The overworld looks “not great” and navigation is atrocious. I do not like this game’s camera. Everything in Shibuya looks “the same.” The original Persona 3 workd on PlayStation 2 was much easier to get around. Not the best. Hoping we see some better-designed areas going forward (I’ll probably get used to Shibuya).
  • The Kiria concert FMV was good. We have come a long way from Persona 3 and 4.
  • My impressions of the first dungeon are mixed. Traveling through the arms of maid dresses to get from point A to point B was certainly a choice. I found navigation intuitive up to the mini boss, setting aside the fact that the default camera did not make the DOOR to the mini boss visible when I activated the first check-point warp panel. I found navigation difficult in the sections before the mini boss and the final chapter boss. “Maid dress” navigation is not intuitive, especially when all of the floors look almost the same as one another. This sameness is not an issue in games like Personas 3 and 4 where you know that each floor has a single exit. It is when you are asking me to solve weird navigation puzzles. Mirage Sessions’ dungeon exists in a strange place between Personas 3-4 and 5, and chapter 1 was not better for it.
  • I noticed there were some inaccessible areas on the penultimate floor. I have a bad feeling about this.
  • I continue to enjoy the combat system. Triggering combos is fun and the animations are sufficiently “showy” for the game’s performance theme. I also have a better understanding of how the passive abilities work than I did in the prologue. For example, I now see that whether a character can join a combo depends on the type of move used to start the combo and whether the character in question has a passive to join that type of combo. (I wish Itsuki could join Tsubasa’s zan attack with his sword instead of zio…).
  • With that being said, the first dungeon did not allow for much combat creativity. I am playing on Hard (as noted in my prologue review). While the only serious challenges came in the form of savage shadow encounters (one of which may have led to my only death, I can neither confirm nor deny), there is almost always a single “correct” move, and on Hard I felt limited to playing a specific way to cut through battles efficiently and not accumulate too much chip damage.
  • Being able to save at any time is a nice quality of life feature but it does remove some dramatic tension from the dungeon.
  • I noted in my Prologue review that Mirage Sessions is much more “Persona” than “Fire Emblem.” This remains the case, but I appreciated seeing the Fire Emblem mechanic of gaining skills through weapon mastery. However, I did find it irritating having to leave the dungeon and go back to the studio every time a weapon upgrade became available. This is somewhat “important” in cases where a character has mastered every weapon in his or Tsubasa’s possession since there is an element of “waste” for gaining experience with a mastered weapon when a new weapon is available.
  • Speaking of wasted experience, Touma seemed a little bit off in the first dungeon. Firstly, he is a lance-user like Tsubsa, so I had two lances, one sword, but no axe (where are the gauntlets!?). Secondly, his fire attacks were not much “in demand” in the first dungeon. There was only one enemy which really demanded them and this enemy came late in the dungeon (setting aside the fire having some use against the chapter boss’ minions). Moreover, I was stuck with his default weapon, long since mastered, for a few levels until a new weapon became available. Conversely, Itsuki and Tsubasa consistently got access to new weapons when they “needed” them.
  • The ease with which I could leave the dungeon and heal took some drama out of SP management and allowed me to play aggressively and efficiently. I see that SP heals with certain actions such as defending (an action with limited utility thus far). I will need to learn this mechanic going forward.
  • The difficulty feels “balanced” on Hard as in there was no point (save for some Savage encounters) where I felt “out-gunned.” I was introduced to a training dungeon in the middle of the chapter but unless it has quests, I doubt I will have any need to visit it.
  • The chapter “concluded” one story point in a way that I did not expect (in that I had expected it to linger) and introduced a new party member and new supporting character. Having already complained about the dialogue, I will note the end of chapter dialogue was a little better than what came before and perhaps some new characters will add some variety to the (thus far) weak main trio.
  • I am mildly interested to see how the game works with the theme of having Itsuki learn different aspects of show business, which was foreshadowed at the end of the chapter. I assume this will give each upcoming chapter a different theme.
  • I played just into the start of the “intermission” period, which promises more character interactions and side quests. I did not do anything in the intermission yet other than obtain skills for my new team member and a new weapon for Itsuki, so that will have to wait for my next review.

Until I complete the first intermission!

I wrote a New Leaf Journal Article several years ago praising Nintendo for having a cartridge-first mindset with the Switch. Nintendo’s emphasis on cartridges has waned with the release of the Switch 2, which has introduced game “key-cards,” which are good for nothing more than downloading the game in question. This brought up an interesting issue for a Japanese government initiative to preserve games and game media. Should game key cartridges be preserved? The National Diet Library says no. I had not thought about it before and will not do so here, but I could see arguments in favor of preserving the game-key cards even though they do not contain the game in question (perhaps as a monument to bad trends if nothing else). But the story did remind me of my experience with the installer for the 2006 English language patch Midsummer Haze to a doujin Japanese visual novel called Manatsu no Kagerou. The patch wants to download the Japanese Manatsu no Kagerou. However, Manatsu no Kagerou has not been downloadable from the developer site for many years. Thus, the installer was useless until your favorite (I hope) online writer managed to find the original Manatsu no Kagerou and shared the knowledge with the world. Whether you should play Manatsu no Kagerou or the English localization Midsummer Haze is a more complicated question.

Nintendo is sued the developers of the free and open source Yuzu emulator for Nintendo Switch games and succeeded in securing an agreement wherein both open source projects were shut down. I take no position on the litigation here. Instead, I highlight an absurd GitHub issue raised by a user with an unkind name directed at the Yuzu project (see archived issue). The user explains that he or she strongly disagreed with Yuzu’s decision to drop support for Windows 7 in the last few months (note that Microsoft dropped support for Windows 7 in 2020). This prompted the user to find 93 Nintendo emails and social media accounts and send messages “informing” Nintendo, a multi-national corporation that is very defensive of its intellectual propery, of the existence of Yuzu. After news of the lawsuit broke, the user confidently stated that Nintendo “probably” sued because of his or her awareness effort, but humbly conceded “maybe not.” While the user thinks that it is at least 50.1% likely that his or her spam emails and posts led to Nintendo unleashing its lawyers on Yuzu, I am 100% certain that  Nintendo, which named one of its most popular characters after one of its former lawyers, was well aware of Yuzu and rival Valve’s not subtly encouraging people to use Yuzu on Steam Deck while the disgrunted GitHub poster was still happly running Yuzu on his or her Windows 7 PC.

Main take-away: Imagine having the self-confidence to believe that your email and social media spam spur Nintendo’s legal department to action.